Rosenkreuzstilette

Rosenkreuzstilette is an action platformer developed by [erka:es] designed like Mega Man. It has two playable characters, Spiritia Rosenberg, who plays like Mega Man, and Grolla Seyfarth, who plays like Zero from the Mega Man Zero series.

Stages

 * 1) Freudia Neuwahl
 * 2) Grolla Seyfarth
 * 3) Liebea Palesch
 * 4) Luste Teuber
 * 5) Zorne Sepperin
 * 6) Schwer-Muta Casasola Merkle
 * 7) Sichte Meister
 * 8) Trauare Wrede
 * 9) Sepperin 1
 * 10) Sepperin 2
 * 11) Sepperin 3
 * 12) Sepperin 4
 * 13) Iris 1
 * 14) Iris 2
 * 15) Iris 3
 * 16) Iris 4

Damage Charts
Notes:
 * If there is more than one value listed it usually means [uncharged damage] : [charged damage].
 * Seelegewehr's middle charge deals the same damage as an uncharged shot.
 * Zornesbombe can be charged to drop a line of bombs instead, but this doesn't increase damage.
 * The charged version of Klageharnisch deals often less damage than the uncharged version. While it can be a little easier to hit and the attack stays out long enough to double hit bosses, it's ultimately not worth charging.
 * Lustatem's charged version has a trail following the main shot that is also able to damage enemies. In terms of a speedrun this is only relevant for the final Iris fight, where the trail sometimes does 1 additional damage. In general the trail does half the damage rounded down, with the exception of Iris as mentioned.
 * Grollschwert's damage output depends on Tia's current health. The less health she has, the more damage she deals. This is also true for the charged version, although to a much lesser extend. Range on the uncharged version will also drastically increase at half health. The table above lists the entire range of damage possible. For a more detailed breakdown check the table below.
 * The only bosses able to be stopped by Geplante Zukunft are Freudia and Crosswall. Freudia receives damage for simply being frozen in time. Two bars of weapon energy equate 1 damage, for a maximum of 14 damage when you enter the fight with full energy. Crosswall needs to be shot to receive damage.
 * Geisterwand can be charged to send the barrier spiraling outwards. When doing this, each segment of the barrier acts as its own projectile, unlike the normal version. This is relevant for Poltergeist, where the last big cluster can be destroyed in one charge attack this way.
 * Lilli doesn't want to home in on the Deviled Egg, so it's assumed 0 damage.
 * Poltergeist's life bar depletes when you destroy the individual glass shards. The six small clusters need to take 5 damage each to be destroyed, the final big cluster needs 9. This boss doesn't have i-frames however.

-notes on accepted version

-FPS issue

-tools